Sim City
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Revision as of 11:19, 16 July 2011 by Steve Rabin (Talk | contribs)
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This page is part of the History Of Game AI project curated by the AI Game Programmers Guild. |
| Sim City | |
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| |
| Developer: | Maxis |
| Publisher: | Brøderbund |
| Year: | 1989 |
| Platforms: | Amiga, Atari ST, C64, Macintosh, PC |
| Genre: | Simulation |
| AI Era: | (see era list) |
(Insert a brief description of the game itself.)
Contents |
Description of AI Behavior
(What kinds of things was the AI supposed to do?)
Notable Behaviors
(What really special things did the AI have to perform that made it stand out?)
Architectures
Each Arch. Should Have a Heading Like This
| This section is based on first-hand knowledge by AIGPG member, [Your Name Your Name]. |
Another Architecture
Post-Mortem
What Worked
Individual Good Thing
Something really went well.
Individual Good Thing
Something really went well.
What Didn't Work
Individual Bad Thing
Something really sucked.
Individual Bad Thing
Something really sucked.
Lessons Learned
Reception by Public
(Was there positive or negative reception from the players and/or media?)
References
Name of Source, Author, Publication or Venue, 19--
External Links
(ADD LATER)
