Sample Game
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==Description of AI== | ==Description of AI== | ||
This is where you can make a general blurb about the game's AI. It would be a good place to mention any "wish list" stuff they were trying to do. Also include any restrictions or limitations such as the memory on older machines as an example. | This is where you can make a general blurb about the game's AI. It would be a good place to mention any "wish list" stuff they were trying to do. Also include any restrictions or limitations such as the memory on older machines as an example. | ||
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===Architectures=== | ===Architectures=== | ||
What kind of architectures were used. If you are going to mention one by name, such as a [http://en.wikipedia.org/wiki/Behavior_tree Behavior Tree], you should use the external link like I did just then. | What kind of architectures were used. If you are going to mention one by name, such as a [http://en.wikipedia.org/wiki/Behavior_tree Behavior Tree], you should use the external link like I did just then. | ||
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===Notable Behaviors=== | ===Notable Behaviors=== | ||
Did the game do any thing special? | Did the game do any thing special? | ||
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| − | + | ==Post-Mortem== | |
This is where we can describe how well it went over. Use the typical "pros, cons, lessons learned" format that we are used to seeing. | This is where we can describe how well it went over. Use the typical "pros, cons, lessons learned" format that we are used to seeing. | ||
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| + | ===What Worked=== | ||
What went right? | What went right? | ||
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| + | ===What Didn't Work=== | ||
What went wrong? | What went wrong? | ||
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| + | ===Lessons Learned=== | ||
Was there anything that they realized didn't work? What was the takeaway from a development standpoint? | Was there anything that they realized didn't work? What was the takeaway from a development standpoint? | ||
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| + | ==Reception by Public== | ||
It wouldn't hurt to put stuff in here about how the game was received by the public. If you are going to put in a link to a review, this would be a good place to do it. | It wouldn't hurt to put stuff in here about how the game was received by the public. If you are going to put in a link to a review, this would be a good place to do it. | ||
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| + | ==References== | ||
| + | If you cite an article, presentation, etc., this is where you put the links to it. Think of it like a bibliography in a book. | ||
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| + | ==External Links== | ||
| + | This is where you should link to the game's website or other mundane stuff. | ||
Latest revision as of 10:58, 9 July 2011
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This page is part of the History Of Game AI project curated by the AI Game Programmers Guild. |
Game Name is a game. This is where the initial description of the game goes. Note that you don't have to get too in-depth here since we are linking to the game page there.
Contents |
[edit] Description of AI
This is where you can make a general blurb about the game's AI. It would be a good place to mention any "wish list" stuff they were trying to do. Also include any restrictions or limitations such as the memory on older machines as an example.
[edit] Architectures
What kind of architectures were used. If you are going to mention one by name, such as a Behavior Tree, you should use the external link like I did just then.
[edit] Notable Behaviors
Did the game do any thing special?
[edit] Post-Mortem
This is where we can describe how well it went over. Use the typical "pros, cons, lessons learned" format that we are used to seeing.
[edit] What Worked
What went right?
[edit] What Didn't Work
What went wrong?
[edit] Lessons Learned
Was there anything that they realized didn't work? What was the takeaway from a development standpoint?
[edit] Reception by Public
It wouldn't hurt to put stuff in here about how the game was received by the public. If you are going to put in a link to a review, this would be a good place to do it.
[edit] References
If you cite an article, presentation, etc., this is where you put the links to it. Think of it like a bibliography in a book.
[edit] External Links
This is where you should link to the game's website or other mundane stuff.