Rescue on Fractalus!
|Rescue on Fractalus!|
|Publisher:||Epyx, Atari, Activision|
|Platforms:||Amstrad CPC, Apple II, Atari 5200, Atari 8-bit, Commodore 64, Commodore 128, TRS-80 CoCo, ZX Spectrum|
|Genre:||Flight simulator, Action, Shooter|
|AI Era:||Simple Hard-coded Rules|
Rescue on Fractalus! was a spaceship flight simulator in which the goal was rescue stranded pilots on an alien world.
Description of AI Behavior
Rescue on Fractalus! featured procedural terrain generation using fractals, which visually set the game apart from others at the time. It is highly likely that this game is the first to use fractals for terrain generation.
Procedural Terrain Generationvideo). Later he was asked by office mate David Fox if there might be a way to do similar fractal mountains on the Atari 800. Loren took home an Atari and within several weeks prototyped the fractal terrain for Rescue on Fractalus!.
The fractal procedural terrain set the game apart with a unique visual look.
What Didn't Work
Due to the limited number of colors and processing power, the terrain was one color with jagged outlines. This made it a little difficult to make sense of the terrain depth when trying to land near a pilot. To help with navigation, an indicator in the top center gave additional information as to how close the ship was to the left and right mountains.
Reception by Public
The game received great reviews in the press, such as Omni Magazine. On the Atari 5200, Rescue on Fractalus! is considered one of the most innovative games ever developed for the system (Giant Bomb review).
Reminiscing: Rescue on Fractalus, June 1997
BALLBLAZER and Rescue on Fractalus! A very brief personal history, Peter Langston, 2005