Rescue on Fractalus!

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{{GameInfoBox
 
{{GameInfoBox
|gametitle=Name of Game
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|gametitle=Rescue on Fractalus!
|imagefile=name of file.jpg
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|imagefile=RescueOnFractalusBoxArt.jpg
|developer=Name of Studio
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|developer=Lucasfilm Games
|publisher=Name of Publisher
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|publisher=Epyx, Atari, Activision
|year= 1900
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|year= 1984
|platforms=PC, X360, etc.
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|platforms=Amstrad CPC, Apple II, Atari 5200, Atari 8-bit, Commodore 64, Commodore 128, TRS-80 CoCo, ZX Spectrum
|genres=FPS, Racing, etc.
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|genres=Flight simulator, Action, Shooter
|era=(see era list)
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|era=Simple Hard-coded Rules
 
}}
 
}}
  
(Insert a brief description of the game itself.)
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Rescue on Fractalus! was a spaceship flight simulator in which the goal was rescue stranded pilots on an alien world.
  
 
==Description of AI Behavior==
 
==Description of AI Behavior==
(What kinds of things was the AI supposed to do?)
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Rescue on Fractalus! featured [[procedural terrain generation]] using [http://en.wikipedia.org/wiki/Fractal fractals], which visually set the game apart from others at the time. It is highly likely that this game is the first to use fractals for terrain generation.
 
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===Notable Behaviors===
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(What really special things did the AI have to perform that made it stand out?)
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==Architectures==
 
==Architectures==
  
===Each Arch. Should Have a Heading Like This===
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===Procedural Terrain Generation===
<!-- If you are filling this out based on first-hand knowledge
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[[File: RescueOnFractalus_Landscape.gif|thumb|alt=Fractal Landscape|Fractal Mountains (Rescue on Fractalus!)|352px]]At the Lucasfilm Computer Division, Loren Carpenter was the primary creator of the fractal mountains in ''Star Trek 2's'' "Genesis effect" ([http://www.youtube.com/watch?v=Qe9qSLYK5q4&feature=related video]). Later he was asked by office mate David Fox if there might be a way to do similar fractal mountains on the Atari 800. Loren took home an Atari and within several weeks prototyped the fractal terrain for Rescue on Fractalus!.
fill out the AuthorStamp below. Else delete it. -->
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[[File: GenesisEffectFractalMountains.jpg|thumb|alt=Fractal Landscape|Fractal Mountains (Star Trek 2)|352px]]
{{AuthorStamp|name=Your Name|url=Your Name}}
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===Another Architecture===
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==Post-Mortem==
 
==Post-Mortem==
  
 
===What Worked===
 
===What Worked===
 
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The fractal procedural terrain set the game apart with a unique visual look.
====Individual Good Thing====
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Something really went well.
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====Individual Good Thing====
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Something really went well.
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===What Didn't Work===
 
===What Didn't Work===
 
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Due to the limited number of colors and processing power, the terrain was one color with jagged outlines. This made it a little difficult to make sense of the terrain depth when trying to land near a pilot. To help with navigation, an indicator in the top center gave additional information as to how close the ship was to the left and right mountains.
====Individual Bad Thing====
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Something really sucked.
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====Individual Bad Thing====
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Something really sucked.
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===Lessons Learned===
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==Reception by Public==
 
==Reception by Public==
(Was there positive or negative reception from the players and/or media?)
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The game received great reviews in the press, such as Omni Magazine. On the Atari 5200, Rescue on Fractalus! is considered one of the most innovative games ever developed for the system ([http://www.giantbomb.com/rescue-on-fractalus/61-841/ Giant Bomb review]).
 
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==References==
 
==References==
''Name of Source'', Author, Publication or Venue, 19--
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[http://qlam.com/atari/s_rescue.html ''Reminiscing: Rescue on Fractalus''], June 1997
  
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[http://en.wikipedia.org/wiki/Rescue_on_Fractalus! ''Wikipedia''], 2011
  
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[http://www.langston.com/LFGames/ ''BALLBLAZER and Rescue on Fractalus! A very brief personal history''], Peter Langston, 2005
  
 
==External Links==
 
==External Links==
(ADD LATER)
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[http://www.youtube.com/watch?v=FbZ-chrOgGg Gameplay video]

Latest revision as of 20:35, 24 July 2011


Rescue on Fractalus!
RescueOnFractalusBoxArt.jpg
Developer: Lucasfilm Games
Publisher: Epyx, Atari, Activision
Year: 1984
Platforms: Amstrad CPC, Apple II, Atari 5200, Atari 8-bit, Commodore 64, Commodore 128, TRS-80 CoCo, ZX Spectrum
Genre: Flight simulator, Action, Shooter
AI Era: Simple Hard-coded Rules

Rescue on Fractalus! was a spaceship flight simulator in which the goal was rescue stranded pilots on an alien world.

Contents

[edit] Description of AI Behavior

Rescue on Fractalus! featured procedural terrain generation using fractals, which visually set the game apart from others at the time. It is highly likely that this game is the first to use fractals for terrain generation.

[edit] Architectures

[edit] Procedural Terrain Generation

Fractal Landscape
Fractal Mountains (Rescue on Fractalus!)
At the Lucasfilm Computer Division, Loren Carpenter was the primary creator of the fractal mountains in Star Trek 2's "Genesis effect" (video). Later he was asked by office mate David Fox if there might be a way to do similar fractal mountains on the Atari 800. Loren took home an Atari and within several weeks prototyped the fractal terrain for Rescue on Fractalus!.
Fractal Landscape
Fractal Mountains (Star Trek 2)

[edit] Post-Mortem

[edit] What Worked

The fractal procedural terrain set the game apart with a unique visual look.

[edit] What Didn't Work

Due to the limited number of colors and processing power, the terrain was one color with jagged outlines. This made it a little difficult to make sense of the terrain depth when trying to land near a pilot. To help with navigation, an indicator in the top center gave additional information as to how close the ship was to the left and right mountains.

[edit] Reception by Public

The game received great reviews in the press, such as Omni Magazine. On the Atari 5200, Rescue on Fractalus! is considered one of the most innovative games ever developed for the system (Giant Bomb review).

[edit] References

Reminiscing: Rescue on Fractalus, June 1997

Wikipedia, 2011

BALLBLAZER and Rescue on Fractalus! A very brief personal history, Peter Langston, 2005

[edit] External Links

Gameplay video

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