Rescue on Fractalus!

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{{GameInfoBox
 
{{GameInfoBox
|gametitle=Name of Game
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|gametitle=Rescue on Fractalus!
 
|imagefile=name of file.jpg
 
|imagefile=name of file.jpg
|developer=Name of Studio
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|developer=Lucasfilm Games
|publisher=Name of Publisher
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|publisher=Epyx, Atari, Activision
|year= 1900
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|year= 1984
|platforms=PC, X360, etc.
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|platforms=Amstrad CPC, Apple II, Atari 5200, Atari 8-bit, Commodore 64, Commodore 128, TRS-80 CoCo, ZX Spectrum
|genres=FPS, Racing, etc.
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|genres=Flight simulator
 
|era=(see era list)
 
|era=(see era list)
 
}}
 
}}

Revision as of 19:06, 24 July 2011


Rescue on Fractalus!
250px
Developer: Lucasfilm Games
Publisher: Epyx, Atari, Activision
Year: 1984
Platforms: Amstrad CPC, Apple II, Atari 5200, Atari 8-bit, Commodore 64, Commodore 128, TRS-80 CoCo, ZX Spectrum
Genre: Flight simulator
AI Era: (see era list)

(Insert a brief description of the game itself.)

Contents

Description of AI Behavior

(What kinds of things was the AI supposed to do?)


Notable Behaviors

(What really special things did the AI have to perform that made it stand out?)


Architectures

Each Arch. Should Have a Heading Like This

This section is based on
first-hand knowledge
by AIGPG member,
[Your Name Your Name].
What does this mean?

Another Architecture

Post-Mortem

What Worked

Individual Good Thing

Something really went well.

Individual Good Thing

Something really went well.

What Didn't Work

Individual Bad Thing

Something really sucked.

Individual Bad Thing

Something really sucked.

Lessons Learned

Reception by Public

(Was there positive or negative reception from the players and/or media?)


References

Name of Source, Author, Publication or Venue, 19--


External Links

(ADD LATER)

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