Independence War 2: Edge of Chaos

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Independence War 2: Edge of Chaos
IndependenceWar2Box.jpg
Developer: Particle Systems Ltd.
Publisher: Infogrames
Year: 2001
Platforms: PC
Genre: Space Combat Sim.
AI Era: [[Game AI Eras#|]]

Independence War 2: Edge of Chaos is a space combat simulation game in the style of the game "Elite". Players pilot their upgradable spacecraft around the galaxy for trade, piracy, special missions, and, when necessary, combat.

Contents

Description of AI Behavior

(What kinds of things was the AI supposed to do?)


Notable Behaviors

(What really special things did the AI have to perform that made it stand out?)


Architectures

Naviagation

This section is based on
first-hand knowledge
by AIGPG member,
[Your Name Your Name].
What does this mean?

Another Architecture

Post-Mortem

What Worked

Individual Good Thing

Something really went well.

Individual Good Thing

Something really went well.

What Didn't Work

Individual Bad Thing

Something really sucked.

Individual Bad Thing

Something really sucked.

Lessons Learned

Reception by Public

(Was there positive or negative reception from the players and/or media?)


References

  1. [ '], {{{author}}}, ,


External Links

(ADD LATER)

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