Independence War 2: Edge of Chaos
From AIGPG Wiki
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Revision as of 19:33, 24 July 2011
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This page is part of the History Of Game AI project curated by the AI Game Programmers Guild. |
| Independence War 2: Edge of Chaos | |
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| Developer: | Particle Systems Ltd. |
| Publisher: | Infogrames |
| Year: | 2001 |
| Platforms: | PC |
| Genre: | Space Combat Sim. |
| AI Era: | Tactical Reasoning |
Independence War 2: Edge of Chaos is a space combat simulation game in the style of the game "Elite". Players pilot their upgradable spacecraft around the galaxy for trade, piracy, special missions, and, when necessary, combat.
Contents |
Description of AI Behavior
(What kinds of things was the AI supposed to do?)
Notable Behaviors
(What really special things did the AI have to perform that made it stand out?)
Architectures
| This section is based on first-hand knowledge by AIGPG member, [Your Name Your Name]. |
Another Architecture
Post-Mortem
What Worked
Individual Good Thing
Something really went well.
Individual Good Thing
Something really went well.
What Didn't Work
Individual Bad Thing
Something really sucked.
Individual Bad Thing
Something really sucked.
Lessons Learned
Reception by Public
(Was there positive or negative reception from the players and/or media?)
References
- [ '], {{{author}}}, ,
External Links
(ADD LATER)
