Halo: Reach

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(Initial creation)

Latest revision as of 13:17, 24 July 2011


Halo Reach
Halo- Reach box art.png
Developer: Bungie
Publisher: Microsoft Game Studios
Year: 2010
Platforms: X360
Genre: FPS
AI Era: Tactical Reasoning

Halo: Reach is a first-person shooter game that was a prequel to the events of the Halo series. It takes the player on a series of missions that engage in combat against various forms of alien life, often in a squad-based environment.

Contents

[edit] Description of AI Behavior

(What kinds of things was the AI supposed to do?)


[edit] Notable Behaviors

(What really special things did the AI have to perform that made it stand out?)


[edit] Architectures

[edit] Each Arch. Should Have a Heading Like This

This section is based on
first-hand knowledge
by AIGPG member,
[Your Name Your Name].
What does this mean?

[edit] Another Architecture

[edit] Post-Mortem

[edit] What Worked

[edit] Individual Good Thing

Something really went well.

[edit] Individual Good Thing

Something really went well.

[edit] What Didn't Work

[edit] Individual Bad Thing

Something really sucked.

[edit] Individual Bad Thing

Something really sucked.

[edit] Lessons Learned

[edit] Reception by Public

(Was there positive or negative reception from the players and/or media?)


[edit] References

[edit] External Links

(ADD LATER)

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