Halo: Reach

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Halo Reach
Halo- Reach box art.png
Developer: Bungie
Publisher: Microsoft Game Studios
Year: 2010
Platforms: X360
Genre: FPS
AI Era: Tactical Reasoning

Halo: Reach is a first-person shooter game that was a prequel to the events of the Halo series. It takes the player on a series of missions that engage in combat against various forms of alien life, often in a squad-based environment.

Contents

Description of AI Behavior

(What kinds of things was the AI supposed to do?)


Notable Behaviors

(What really special things did the AI have to perform that made it stand out?)


Architectures

Each Arch. Should Have a Heading Like This

This section is based on
first-hand knowledge
by AIGPG member,
[Your Name Your Name].
What does this mean?

Another Architecture

Post-Mortem

What Worked

Individual Good Thing

Something really went well.

Individual Good Thing

Something really went well.

What Didn't Work

Individual Bad Thing

Something really sucked.

Individual Bad Thing

Something really sucked.

Lessons Learned

Reception by Public

(Was there positive or negative reception from the players and/or media?)


References

External Links

(ADD LATER)

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