Finite State Machine

From AIGPG Wiki
Jump to: navigation, search

A finite state machine (FSM) is a behavior model composed of a finite number of states linked by transitions between those states. For more detailed information on FSMs, please visit the Wikipedia page, Finite-state Machine.



(When did this architecture come about? Was it in response to a shortcoming? Has it fallen out of favor?)


(Give a more detailed description than the summary above.)

Usage Example

(Give a brief example of how this architecture looks in practice.)

Typical Uses

(Give a list of practical examples of things this architecture may be called upon to do in a game AI environment.)

Similar Architectures

(What are similar architectures to this? Link them appropriately.)

Games That Use This Architecture

(This will be turned into a templated list in the future)

Personal tools