Behavior Tree
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A behavior tree is an architecture for selecting contextually-appropriate actions for a given situation.
Contents |
History
Behavior trees rose to use in the mid-2000s with prominent usage in games such as Halo 2
Description
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Usage Example
(TODO)
Typical Uses
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Similar Architectures
Games That Use This Architecture
(Too numerous to list)
References
- Handling Complexity in the Halo 2 AI, Damián Isla, GDC, 2005
- Decision Making and Knowledge Representation in Halo 3, Max Dyckhoff, NIPS, 2007