Behavior Tree

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A behavior tree is an architecture for selecting contextually-appropriate actions for a given situation.



Behavior trees rose to use in the mid-2000s with prominent usage in games such as Halo 2



Usage Example


Typical Uses


Similar Architectures

Games That Use This Architecture

(Too numerous to list)


  1. Handling Complexity in the Halo 2 AI, Damián Isla, GDC, 2005
  2. Decision Making and Knowledge Representation in Halo 3, Max Dyckhoff, NIPS, 2007
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