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		<id>http://gameai.com/wiki/index.php?title=Behavior_Tree&amp;feed=atom&amp;action=history</id>
		<title>Behavior Tree - Revision history</title>
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		<updated>2013-05-18T13:50:40Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://gameai.com/wiki/index.php?title=Behavior_Tree&amp;diff=187&amp;oldid=prev</id>
		<title>Dave Mark: spacing</title>
		<link rel="alternate" type="text/html" href="http://gameai.com/wiki/index.php?title=Behavior_Tree&amp;diff=187&amp;oldid=prev"/>
				<updated>2011-07-16T19:24:37Z</updated>
		
		<summary type="html">&lt;p&gt;spacing&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:24, 16 July 2011&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Similar Architectures===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Similar Architectures===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Hierarchical Finite-State Machines]] (HFSM)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Hierarchical Finite-State Machines]] (HFSM)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Games That Use This Architecture==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Games That Use This Architecture==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;(Too numerous to list)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;(Too numerous to list)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{reflist|sourcename=Handling Complexity in the Halo 2 AI|author=Damián Isla|url=http://www.gamasutra.com/gdc2005/features/20050311/isla_01.shtml|year=2005|venue=GDC}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{reflist|sourcename=Handling Complexity in the Halo 2 AI|author=Damián Isla|url=http://www.gamasutra.com/gdc2005/features/20050311/isla_01.shtml|year=2005|venue=GDC}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{reflist|sourcename=Decision Making and Knowledge Representation in Halo 3|url=http://www.bungie.net/images/Inside/publications/presentations/publicationsdes/engineering/nips07.pdf|author=Max Dyckhoff|year=2007|venue=NIPS}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{reflist|sourcename=Decision Making and Knowledge Representation in Halo 3|url=http://www.bungie.net/images/Inside/publications/presentations/publicationsdes/engineering/nips07.pdf|author=Max Dyckhoff|year=2007|venue=NIPS}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Dave Mark</name></author>	</entry>

	<entry>
		<id>http://gameai.com/wiki/index.php?title=Behavior_Tree&amp;diff=186&amp;oldid=prev</id>
		<title>Dave Mark: Initial creation</title>
		<link rel="alternate" type="text/html" href="http://gameai.com/wiki/index.php?title=Behavior_Tree&amp;diff=186&amp;oldid=prev"/>
				<updated>2011-07-16T19:23:39Z</updated>
		
		<summary type="html">&lt;p&gt;Initial creation&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{HistoryOfAI}}&lt;br /&gt;
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A behavior tree is an architecture for selecting contextually-appropriate actions for a given situation.&lt;br /&gt;
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==History==&lt;br /&gt;
Behavior trees rose to use in the mid-2000s with prominent usage in games such as [[Halo 2]]&lt;br /&gt;
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==Description==&lt;br /&gt;
(TODO)&lt;br /&gt;
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===Usage Example===&lt;br /&gt;
(TODO)&lt;br /&gt;
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===Typical Uses===&lt;br /&gt;
(TODO)&lt;br /&gt;
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===Similar Architectures===&lt;br /&gt;
* [[Hierarchical Finite-State Machines]] (HFSM)&lt;br /&gt;
&lt;br /&gt;
==Games That Use This Architecture==&lt;br /&gt;
(Too numerous to list)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist|sourcename=Handling Complexity in the Halo 2 AI|author=Damián Isla|url=http://www.gamasutra.com/gdc2005/features/20050311/isla_01.shtml|year=2005|venue=GDC}}&lt;br /&gt;
{{reflist|sourcename=Decision Making and Knowledge Representation in Halo 3|url=http://www.bungie.net/images/Inside/publications/presentations/publicationsdes/engineering/nips07.pdf|author=Max Dyckhoff|year=2007|venue=NIPS}}&lt;/div&gt;</summary>
		<author><name>Dave Mark</name></author>	</entry>

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