Behavior Tree

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A behavior tree is an architecture for selecting contextually-appropriate actions for a given situation.


Contents

History

Behavior trees rose to use in the mid-2000s with prominent usage in games such as Halo 2


Description

(TODO)


Usage Example

(TODO)


Typical Uses

(TODO)


Similar Architectures

Games That Use This Architecture

(Too numerous to list)

References

  1. Handling Complexity in the Halo 2 AI, Damián Isla, GDC, 2005
  2. Decision Making and Knowledge Representation in Halo 3, Max Dyckhoff, NIPS, 2007
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