AIGPG

Relevant Research, Papers, and Presentations

The following links are to items of interest that have been written or presented by members of the AI Game Programmers Guild. In them, you will find information that people have felt is very relevant to the advancement of game AI. In the future, we hope to begin offering peer-reviewed papers and articles as well.

Please note that some of these links may lead to content that is behind subscription or membership-only walls, and/or may be available for a fee. They are included here as a convenience to those who are either members of those sites or who are interested in purchasing access to that material. Because the AIGPG is not responsible for the content or availability of these links and how their status might change, we have not identified which are paid and which are free. We apologize for any confusion, inconvenience, or outright disappointment that may result in learning the status of this material after the jump.

Showing 107 papers or presentations.


Author/Speaker Name/Title Event/Pub. Year Links
Steve Rabin #define Game_AI GDC AI Summit
2009
  
Soren Johnson AI and Designers: Mind the Gap GDC AI Summit
2009
  
Adam Russell AI and Designers: Mind the Gap GDC AI Summit
2009
  
Tara Teich AI and Designers: Mind the Gap GDC AI Summit
2009
  
Dan Kline AI and Interactive Storytelling: How We Can Help Each Other GDC AI Summit
2010
  
Michael Mateas AI and Interactive Storytelling: How We Can Help Each Other GDC AI Summit
2010
  
Emily Short AI and Interactive Storytelling: How We Can Help Each Other GDC AI Summit
2010
  
Kevin Dill AI Architecture Mashups: Insights into Intertwined Architectures GDC AI Summit
2010
  
Steve Rabin AI Architecture Mashups: Insights into Intertwined Architectures GDC AI Summit
2010
  
Brian Schwab AI Architecture Mashups: Insights into Intertwined Architectures GDC AI Summit
2010
  
Kevin Dill AI Developers Rant! GDC AI Summit
2010
  
John Funge AI Developers Rant! GDC AI Summit
2010
  
Dave Mark AI Developers Rant! GDC AI Summit
2010
  
Borut Pfefier AI Developers Rant! GDC AI Summit
2010
  
Steve Rabin AI Developers Rant! GDC AI Summit
2010
  
Adam Russell AI Developers Rant! GDC AI Summit
2010
  
Rez Graham AI Development Postmortems: Inside DARKSPORE and THE SIMS: Medievil GDC AI Summit
2011
  
Dan Kline AI Development Postmortems: Inside DARKSPORE and THE SIMS: Medievil GDC AI Summit
2011
  
Lauren McHugh AI Development Postmortems: Inside DARKSPORE and THE SIMS: Medievil GDC AI Summit
2011
  
James Anhalt AI Navigation: It's Not a Solved Problem... Yet! GDC AI Summit
2011
   
Alex Kring AI Navigation: It's Not a Solved Problem... Yet! GDC AI Summit
2011
   
Nathan Sturtevant AI Navigation: It's Not a Solved Problem... Yet! GDC AI Summit
2011
   
Michael Dawe AI Pr0n: Maximum Exposure of your Debug Info GDC AI Summit
2011
   
Rez Graham AI Pr0n: Maximum Exposure of your Debug Info GDC AI Summit
2011
   
Brian Schwab AI Pr0n: Maximum Exposure of your Debug Info GDC AI Summit
2011
   
Steve Rabin AI Summit Final QA and Closing Remarks GDC AI Summit
2009
  
Chris Jurney AI Unplugged: How Experienced Devs Think Through AI GDC AI Summit
2011
   
Brett Laming AI Unplugged: How Experienced Devs Think Through AI GDC AI Summit
2011
   
Dave Mark AI Unplugged: How Experienced Devs Think Through AI GDC AI Summit
2011
   
Borut Pfefier AI Unplugged: How Experienced Devs Think Through AI GDC AI Summit
2011
   
Brian Schwab AI Unplugged: How Experienced Devs Think Through AI GDC AI Summit
2011
   
Alex Champandard Animating in a Complex World: Integrating AI and Animation GDC AI Summit
2009
   
Christian Gyrling Animating in a Complex World: Integrating AI and Animation GDC AI Summit
2009
   
Richard Evans Answering the Designers' AI Wish List GDC AI Summit
2010
  
Soren Johnson Answering the Designers' AI Wish List GDC AI Summit
2010
  
Chris Jurney Answering the Designers' AI Wish List GDC AI Summit
2010
  
Brett Laming Answering the Designers' AI Wish List GDC AI Summit
2010
  
Adam Russell Answering the Designers' AI Wish List GDC AI Summit
2010
  
Alex Champandard Behavior Trees: Three Ways of Cultivating Strong AI GDC AI Summit
2010
  
Michael Dawe Behavior Trees: Three Ways of Cultivating Strong AI GDC AI Summit
2010
  
David Hernandez Cerpa Behavior Trees: Three Ways of Cultivating Strong AI GDC AI Summit
2010
  
Damian Isla Beyond Behavior: An Introduction to Knowledge Representation GDC AI Summit
   
Phil Carlisle Breaking the Cookie-Cutter: Modeling Individual Personality, Mood, and Emotion in Characters GDC AI Summit
2009
    
Richard Evans Breaking the Cookie-Cutter: Modeling Individual Personality, Mood, and Emotion in Characters GDC AI Summit
2009
    
Dave Mark Breaking the Cookie-Cutter: Modeling Individual Personality, Mood, and Emotion in Characters GDC AI Summit
2009
    
Alex Champandard Case Studies: AI in Recent Games GDC AI Summit
2010
   
Chris Jurney Case Studies: AI in Recent Games GDC AI Summit
2010
   
Tara Teich Case Studies: AI in Recent Games GDC AI Summit
2010
   
Phil Carlisle Characters Welcome: Next Steps Towards Human AI GDC AI Summit
2009
  
Richard Evans Characters Welcome: Next Steps Towards Human AI GDC AI Summit
2009
  
Dan Kline Characters Welcome: Next Steps Towards Human AI GDC AI Summit
2009
  
Dave Mark Characters Welcome: Next Steps Towards Human AI GDC AI Summit
2009
  
Borut Pfefier Characters Welcome: Next Steps Towards Human AI GDC AI Summit
2009
  
Robert Zubek Characters Welcome: Next Steps Towards Human AI GDC AI Summit
2009
  
Alex Champandard Creating Your Building Blocks: Modular Component AI Systems GDC AI Summit
2011
   
Brett Laming Creating Your Building Blocks: Modular Component AI Systems GDC AI Summit
2011
   
Joel McGinnis Creating Your Building Blocks: Modular Component AI Systems GDC AI Summit
2011
   
Alex Champandard Deciding on an AI Architecture: Which Tool for the Job? GDC AI Summit
2010
  
Michael Dawe Deciding on an AI Architecture: Which Tool for the Job? GDC AI Summit
2010
  
Dave Mark Deciding on an AI Architecture: Which Tool for the Job? GDC AI Summit
2010
  
Steve Rabin Deciding on an AI Architecture: Which Tool for the Job? GDC AI Summit
2010
  
Charles Rich Deciding on an AI Architecture: Which Tool for the Job? GDC AI Summit
2010
  
Clodéric Mars Environmentally Conscious AI: Improving Spatial Analysis and Reasoning GDC AI Summit
  
Richard Evans Experimental Game AI: Live Demos of Innovation (2010) GDC AI Summit
2010
  
Ian Holmes Experimental Game AI: Live Demos of Innovation (2010) GDC AI Summit
2010
  
Michael Mateas Experimental Game AI: Live Demos of Innovation (2010) GDC AI Summit
2010
  
Richard Evans Experimental Game AI: Live Demos of Innovation (2011) GDC AI Summit
2011
  
Michael Mateas Experimental Game AI: Live Demos of Innovation (2011) GDC AI Summit
2011
  
Damian Isla Flirting with the Dark Side: Scripting and AI GDC AI Summit
2011
   
Mike Lewis Flirting with the Dark Side: Scripting and AI GDC AI Summit
2011
   
Brett Laming From the Ground Up: AI Architecture and Design Patterns GDC AI Summit
2009
   
Kevin Dill Improving AI Decision Modeling Through Utility Theory GDC AI Summit
2010
    
Dave Mark Improving AI Decision Modeling Through Utility Theory GDC AI Summit
2010
    
Alex Champandard Lay of the Land: Smarter AI through Influence Maps GDC AI Summit
2011
   
Kevin Dill Lay of the Land: Smarter AI through Influence Maps GDC AI Summit
2011
   
Damian Isla Lay of the Land: Smarter AI through Influence Maps GDC AI Summit
2011
   
Phil Carlisle Little Big AI: Rich Behavior on a Small Budget GDC AI Summit
2010
  
John Walker Little Big AI: Rich Behavior on a Small Budget GDC AI Summit
2010
  
Robert Zubek Little Big AI: Rich Behavior on a Small Budget GDC AI Summit
2010
  
Mike Lewis Managing the Masses GDC AI Summit
2012
  
Julien Hamaide Parallelism in AI: Multithreading Strategies and Opportunities for Multi-Core Architectures GDC AI Summit
2009
   
Michael Dawe Preparing for the Future: As a Professional Game AI Developer, What Should I Know? GDC AI Summit
2009
  
John Funge Preparing for the Future: As a Professional Game AI Developer, What Should I Know? GDC AI Summit
2009
  
Brett Laming Preparing for the Future: As a Professional Game AI Developer, What Should I Know? GDC AI Summit
2009
  
Steve Rabin Preparing for the Future: As a Professional Game AI Developer, What Should I Know? GDC AI Summit
2009
  
Robert Zubek Preparing for the Future: As a Professional Game AI Developer, What Should I Know? GDC AI Summit
2009
  
Paul Kruszewski Staffing the Extras: Creating Convincing Background Characters GDC AI Summit
2011
  
Ben Sunshine-Hill Staffing the Extras: Creating Convincing Background Characters GDC AI Summit
2011
  
Phil Carlisle Suspending Disbelief: Bringing Your Characters to Life with Better AI GDC AI Summit
2010
  
Steve Gargolinski Suspending Disbelief: Bringing Your Characters to Life with Better AI GDC AI Summit
2010
  
Michael Mateas Suspending Disbelief: Bringing Your Characters to Life with Better AI GDC AI Summit
2010
  
Damian Isla The Photoshop of AI: Debating the Structure vs Style Decomposition of Game AI GDC AI Summit
2009
  
Borut Pfefier The Photoshop of AI: Debating the Structure vs Style Decomposition of Game AI GDC AI Summit
2009
  
Steve Rabin The Photoshop of AI: Debating the Structure vs Style Decomposition of Game AI GDC AI Summit
2009
  
Stuart Reynolds The Photoshop of AI: Debating the Structure vs Style Decomposition of Game AI GDC AI Summit
2009
  
Kevin Dill Turing Tantrums: AI Devs Rant! GDC AI Summit
2011
  
Richard Evans Turing Tantrums: AI Devs Rant! GDC AI Summit
2011
  
Mike Lewis Turing Tantrums: AI Devs Rant! GDC AI Summit
2011
  
Dave Mark Turing Tantrums: AI Devs Rant! GDC AI Summit
2011
  
Brian Schwab Turing Tantrums: AI Devs Rant! GDC AI Summit
2011
  
Dave Mark Using Randomness in AI: Both Sides of the Coin GDC AI Summit
2011
   
Brian Schwab Using Randomness in AI: Both Sides of the Coin GDC AI Summit
2011
   
John Funge Why So Wary of AI Middleware? GDC AI Summit
2010
  
Steve Gargolinski Why So Wary of AI Middleware? GDC AI Summit
2010
  
Chris Jurney Why So Wary of AI Middleware? GDC AI Summit
2010
  
Brett Laming Why So Wary of AI Middleware? GDC AI Summit
2010
  
Borut Pfefier Why So Wary of AI Middleware? GDC AI Summit
2010
  

(More to come soon!)

Please note that many papers and other relevant material can be found in the many books that have been published on game AI.