Discussions & Archived Threads
This page links to various interactive game AI-related discussions, both
archived and ongoing. The archived threads are taken from Usenet's
comp.ai.games
and rec.games.programmer
newsgroups. The ongoing discussions are mostly forums or mailing lists of
various types, all of which I've found useful at one time or another. Each
represents a wide-ranging and lively discussion that offered innovative new
ideas on various facets of game AI; I highly recommend each--there
are a lot of great ideas here.
The threads in particular represent what (I feel) is the 'Net at its
best--live, interactive, round-robin intellectual debate between informed
and interested individuals. Enjoy.
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Game AI Mailing Lists:
There's perhaps nothing quite so interactive and free-flowing as a good
mailing list, and the subject of game AI is blessed with more than one
that's worth the time. Some folks don't care for mailing lists since they
can (if the list is particularly active) clog up one's inbox, but most good
lists (which includes those below) offer the option of browsing the
discussion online and/or only receiving weekly summarizing updates.
An excellent list that budding AI developers might find interesting is
the NPC AI
list. Devoted primarily to the discussion of building NPC AIs for role-playing
games and the like, there's a lot of discussion developers of anything with
RPG-like aspects should find interesting.
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Gamasutra --
The venerable Gamasutra is an excellent place to read all kinds of
articles on all aspects of game development, not just AI. There used to be
forums there until late 2001 when they were all moved over to the
IGDA site. Still worth a regular visit though.
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AI-Junkie --
Mat Buckland has long been known in AI circles for his excellent
tutorials. Mat has a great site of his own over at AI-Junkie
where you can talk about the tutorials, other things folks might like to see
write-ups on, and game AI in general. I expect this site may be a smidge or all
more technical than those found on other sites, but we'll see.
Definitely a good place to voice your opinions or ask about how something
works!
As an aside, Mat
had a great book on game AI come out towards the end of 2002 which is
really quite good. Take a gander at
AI
Techniques for Game Programming over on the booklist and see if it
looks like something you might want to add to your library.
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Generation5 --
The somewhat scholarly Generation5
site has an excellent Discussions Forum for all
things AI-related. The discussions tend to be a bit more technical and
philosophical than those found on some of the other sites, and a perhaps
broader variety of topics are more normally found on "pure Game AI" sites, but
it's always interesting to read. Definitely a good place to voice your
opinions or ask your questions...
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The IGDA Game AI Special Interest Group --
The International Game Developers Association has set up a nice little
discussion forum for anybody interested in the topic of Game AI.
Moderated by myself, Eric Dybsand, and Alexander Nareyek, we try to explore
some of the meatier issues of Game AI--what technical problems are
developers having, do gamers really want good AI, etc.
It's a fun site and a great resource for all kinds of game developer
information. Well worth a visit.
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GamdDev.Net's Game AI Discussion Forums --
If you can only afford to keep up with one site's discussion forums,
this is the place. Interacting with your fellow game AI developers is a
snap with at very slick GameDev site, clearly one of the
better set of forums for the discussion
of all things game-related. There is an AI forum, of course, well moderated
by myself with the help of a couple of others and
covering a wide variety of ever changing topics. A truly superb resource
for anybody with a problem they need help with.
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The Strategic Dispositions Thread --
Throughout the spring and early summer of 1995 an interesting thread
was kicked off on the comp.ai.games newsgroup by
Andrae Mays , who
wanted to know how to write a better AI for strategic games. Some
excellent ideas came out of this thread over the course of its run.
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The Influence Mapping Thread --
Spinning out of and running in parallel with the
Strategic Dispositions thread
came yet another fascinating discussion, this one dealing with the problems
involved in teaching the computer to recognize where enemy units were.
Steve Hodsdon offered up a solution that he had read called
Influence Mapping...
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The Game Design Mailing List "Learning AI" Thread --
In June of 1997 Steve Schonberger kicked off a fairly interesting thread
on the Game Design mailing list
on the subject of adaptive AIs
(inspired, I'm pleased to say, by the
1997 CGDC AI Roundtables).
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The Extensible Game AI Thread --
Throughout December of 1996 a fast and furious debate was brewing regarding
how one might develop a game with an AI that was modifiable or
extensible
by the players. Some excellent ideas were kicked around, and there was a
a side discussion as to whether or not the work necessary to pull it off
was worth the effort to implement in the first place. In light of the
fact that several developers have now implemented games that permit you
to modify their AIs in one way or another, it was a very timely discussion
indeed.