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- The Next Vector: Improvements in AI Steering Behaviors #GDC #AISummit
- Architecture Tricks: Managing Behaviors in Time, Space, and Depth #GDC #AISummit
- Spaces in the Sandbox: Tactical Awareness in Open World Games #GDC #AISummit
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Tag Archives: GDC
Congratulations to Dr. Ben Sunshine-Hill and Brian Schwab!
At the Game Developers Conference the past few years, one of the speaker’s gifts is a deck of cards showing the top-rated speakers of the prior year. Two people from each Summit and Tutorial are selected with the remaining cards … Continue reading
GDC AI Summit: Turing Tantrums – AI Devs Rant!
Once again, the traditional AI rant session will be a part of the GDC AI Summit. The rants have historically been one of the highest-rated sessions in the Summit and we expect this year to be no exception! From the … Continue reading
GDC AI Summit: Existential Crisis – Do We Really Need AI?
In the 2011 AI Summit, we featured a panel of experienced AI developers discussing some of the non-technical issues that AI developers face. This year, the Summit will have a similarly non-technical panel discussing the “how”, “when”, and “why” of … Continue reading
GDC AI Summit: Situational Awareness – Terrain Reasoning for Tactical Shooter AI
It has been pointed out over recent years that so much of AI decision-making is dependent on the information that the AI has available to reason with. This is especially true with regards to spatial awareness. This year, Nick Bamford … Continue reading
GDC AI Summit: Managing the Masses – Crafting AI for Online Games
This year’s AI Summit takes a look at online games and some of the special challenges that crafting AI for them entails. Two developers — one from the realm of social games and the other from the world of traditional … Continue reading
GDC AI Summit: Embracing the Dark Art of Mathematical Modeling in AI
In 2010, Kevin Dill and Dave Mark delivered a lecture on using utility theory in game AI. In this year’s session, “Embracing the Dark Art of Mathematical Modeling in AI” Kevin and Dave dig deeper into the nuts and bolts … Continue reading
GDC AI Summit: Less A, More I – Using Psychology in Game AI
The 2011 AI Summit had Dave Mark and Brian Schwab teaming up for the highest rated lecture of year, “Using Randomness in AI: Both Sides of the Coin”. This year, Dave and Brian return with another joint lecture — this … Continue reading
GDC AI Summit: Off the Beaten Path — Non-Traditional Uses of AI
This year’s GDC AI Summit features a collection of sessions that don’t fit into the “main stream” of game AI. As such, we figured it deserved its own session. Chris Jurney (Double Fine), Michael Robbins (Gas Powered Games) and Ben … Continue reading
GDC AI Summit: Believable Tactics for Squad AI
Next in the line of sessions slated for this year’s GDC AI Summit is Believable Tactics for Squad AI. It was submitted as a joint lecture by AIGameDev.com founder Alex Champandard, along with AIGameDev engineers Matthew Jack and Philip Dunstan. From the … Continue reading
What would YOU like to see in the GDC AI Summit?
As many of you know, the AI Game Programmers Guild is responsible for producing the content for the AI Summit at the annual Game Developers Conference in San Francisco. For the past month, we have already begun work on preparing … Continue reading
