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Tag Archives: AI Summit 2013
For this session, Andrew Fray and Graham Pentheny tap into the power of steering behaviors and explain how they can augment and improve traditional pathfinding… The Next Vector: Improvements in AI Steering Behaviors (GDC Link) Format: 60-minute Lecture Speakers: Andrew Fray, Graham … Continue reading
Another of the sessions schedule for the GDC AI Summit… Architecture Tricks: Managing Behaviors in Time, Space, and Depth (GDC Link) Format: 60-minute lecture Speakers: Dave Mark, Dino Dini, Luke Dicken Description: While the standard AI algorithms we all know … Continue reading
Spaces in the Sandbox: Tactical Awareness in Open World Games Format: 60-minute Lecture Speakers: Mika Vehkala, Matthew Jack Description The intelligent use of terrain by game agents was a turning point in modern shooters and action games. Gone were the days where … Continue reading
Last year’s “Off the Beaten Path: Non-Traditional Uses of AI” session was one of our most popular sessions of the 2012 AI Summit. This years should be just as compelling. GDC Link: Off the Beaten Path: Non-Traditional Uses of AI Format: 60-minute lecture … Continue reading
We are pleased to announce that the sessions for the annual GDC AI Summit, organized bye the AI Game Programmers Guild, are being announced. We will be posting information about each of the 11 sessions here over the next few … Continue reading
For the 5th time, the AI Summit will be part of the annual Game Developers Conference in San Francisco. As always, the AI Game Programmers Guild is responsible for producing the content the Summit. Internally, we have already begun work on preparing for the 2013 … Continue reading