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Tag Archives: AI Summit 2012
The 2011 AI Summit had Dave Mark and Brian Schwab teaming up for the highest rated lecture of year, “Using Randomness in AI: Both Sides of the Coin”. This year, Dave and Brian return with another joint lecture — this … Continue reading
This year’s GDC AI Summit features a collection of sessions that don’t fit into the “main stream” of game AI. As such, we figured it deserved its own session. Chris Jurney (Double Fine), Michael Robbins (Gas Powered Games) and Ben … Continue reading
Next in the line of sessions slated for this year’s GDC AI Summit is Believable Tactics for Squad AI. It was submitted as a joint lecture by AIGameDev.com founder Alex Champandard, along with AIGameDev engineers Matthew Jack and Philip Dunstan. From the … Continue reading
This year’s GDC AI Summit will host a presentation on navigation and animation by Bobby Anguelov, Gabriel Leblanc, Shawn Harris. From the GDC description: As game worlds get more detailed, simply navigating along a shortest path isn’t good enough. Additionally, as … Continue reading
Another session that has been announced for this year’s GDC AI Summit is Beyond Eliza: Constructing Socially Engaging AI. From the GDC session description: One of the frontiers of game AI is building agents that socially engage the player and each … Continue reading
The first session announced for the 2012 GDC AI Summit is our yearly post-mortem session. Every year, our theme for the post-mortems is “challenges faced (and overcome)”. This year’s installment is no exception showing some of the challenges and solutions … Continue reading