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Tag Archives: AI Summit 2012
FREE: “Off the Beaten Path: Non-Traditional Uses of AI” from GDC AI Summit
One of the top sessions from the 2012 GDC AI Summit has been released for free on the GDC Vault. The session rated a 4.56 (out of 5) on the attendee reviews and was our 3rd highest-rated lecture. Last year’s GDC … Continue reading
Posted in AI Summit
Tagged AI Summit, AI Summit 2012, computer vision, GDC, level of detail, neural networks, videos
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2012 GDC AI Summit — Highest-Rated Sessions and Speakers
Last week, we received the session and speaker ratings for the GDC AI Summit. We wanted to share some of the highlights with you. First off, of the 9 summits this year, the AI Summit was the 2nd highest-rated one. … Continue reading
Photos of the 2012 GDC AI Summit
Thanks to our unofficial AIGPG photographer, Neil Kirby, the photos are pouring in from last week’s Game Developers Conference. The links below go to the picture sets on Neil’s Facebook page, but the sets themselves are open to viewing by … Continue reading
Congratulations to Dr. Ben Sunshine-Hill and Brian Schwab!
At the Game Developers Conference the past few years, one of the speaker’s gifts is a deck of cards showing the top-rated speakers of the prior year. Two people from each Summit and Tutorial are selected with the remaining cards … Continue reading
GDC AI Summit: Turing Tantrums – AI Devs Rant!
Once again, the traditional AI rant session will be a part of the GDC AI Summit. The rants have historically been one of the highest-rated sessions in the Summit and we expect this year to be no exception! From the … Continue reading
GDC AI Summit: Existential Crisis – Do We Really Need AI?
In the 2011 AI Summit, we featured a panel of experienced AI developers discussing some of the non-technical issues that AI developers face. This year, the Summit will have a similarly non-technical panel discussing the “how”, “when”, and “why” of … Continue reading
GDC AI Summit: Situational Awareness – Terrain Reasoning for Tactical Shooter AI
It has been pointed out over recent years that so much of AI decision-making is dependent on the information that the AI has available to reason with. This is especially true with regards to spatial awareness. This year, Nick Bamford … Continue reading
GDC AI Summit: Managing the Masses – Crafting AI for Online Games
This year’s AI Summit takes a look at online games and some of the special challenges that crafting AI for them entails. Two developers — one from the realm of social games and the other from the world of traditional … Continue reading
GDC AI Summit: Embracing the Dark Art of Mathematical Modeling in AI
In 2010, Kevin Dill and Dave Mark delivered a lecture on using utility theory in game AI. In this year’s session, “Embracing the Dark Art of Mathematical Modeling in AI” Kevin and Dave dig deeper into the nuts and bolts … Continue reading
