The Game Developers Conference has announced their call for submissions for the 2012 AI Summit. The GDC AI Summit is put on in conjunction with the AI Game Programmers Guild. To see examples of material from past AI Summits, visit our Papers and Presentations page.
If you have something you believe would be a valuable addition to the AI Summit, please check out the submission details here.
Part of the stated mission the AI Game Programmers Guild is to document the history of game AI. To facilitate this, the AIGPG has launched a wiki-based project on the History of Game AI. We intend for this to be a game-by-game look at AI over the years. The content will be drawn from documented information from lectures, papers and presentations as well as inside looks from the designers and programmers who actually worked on the titles.
Over time, the members of the AIGPG will be adding information about past and current game titles including:
- The types of AI used
- Tidbits of information that made them special
- Possible commentary from the designers and programmers
- Source code (when available)
There are a few examples filled out already ranging from classics such as Pac-Man through landmark games such as The Sims to modern titles such as Halo 3. For a complete list of the titles in progress, visit the index page.
We hope that documenting this history will provide the game community as a whole with valuable educational information.
We have been busy adding links on our papers/presentations page. Currently, the videos for all of the sessions from the 2010 and 2011 GDC AI Summits are linked in the database. Please note that these videos are hosted on the GDC Vault and, as such, are only available to people with Vault access such as All Access pass holders and speakers. The one exception to this is the 2011 session, “Turing Tantrums: AI Devs Rant!” which GDC opened up for free. Despite the limited access, we include the links here for convenience of those with vault access and for completeness. (Note that if you attend GDC in the future, you will have access to all the past sessions as well!)
We will be adding links to the slides of these sessions shortly.
In line with the mission of the Guild, we intend for this site to become the index to all of the important research and knowledge that our members have presented in various forms over the years.
To that end, the members of the AI Game Programmers Guild are beginning to add links to their work to the site. There are links to blogs that are written and maintained by AIGPG members as well as links to slide presentations, papers and articles. These will likely continue to go up over the next week or so as people get time to add them. Please keep checking back.
GDC has released the video of the 2011 AI Summit session, “Turing Tantrums: AI Devs Rant” for free on the GDC Vault.
From the GDC site description:
Sometimes things just need to be said. Saying them out loud in a room filled with (hopefully) like-minded people just makes it all the more interesting and cathartic. Five AI developers from all corners of the industry will deliver quick, to-the-point rants about what’s on their mind.
This rant features (in order):
- Richard Evans responding (in very amusing fashion) to Steve Rabin’s suggestion from the prior year that you shouldn’t create your own scripting language.
- Kevin Dill complaining that we should be reusing our code more often. (“Quit Throwing the Behavior out with the Bathwater”)
- Mike Lewis proclaiming “Iterate or Die!”
- Brian Schwab reminding us all what the point of game AI is.
- Dave Mark (unintentionally sotto voce) pointing out that having nifty tools isn’t the most important thing.
We have just launched the first public portal of the AI Game Programmers Guild! Please be patient as we add content and settle on a visual style.