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	<title>Comments for AIGPG News</title>
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	<link>http://gameai.com/blog</link>
	<description>What&#039;s happening at the AI Game Programmers Guild</description>
	<lastBuildDate>Tue, 24 Apr 2012 16:11:42 +0000</lastBuildDate>
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		<title>Comment on GDC AI Summit: Existential Crisis &#8211; Do We Really Need AI? by 2012 GDC AI Summit &#8212; Highest-Rated Sessions and Speakers &#124; AIGPG News</title>
		<link>http://gameai.com/blog/?p=104#comment-118</link>
		<dc:creator>2012 GDC AI Summit &#8212; Highest-Rated Sessions and Speakers &#124; AIGPG News</dc:creator>
		<pubDate>Tue, 24 Apr 2012 16:11:42 +0000</pubDate>
		<guid isPermaLink="false">http://gameai.com/blog/?p=104#comment-118</guid>
		<description>[...]                                 4.60 Rez Graham – Panel                                       4.59 Matthew Jack – [...]</description>
		<content:encoded><![CDATA[<p>[...]                                 4.60 Rez Graham – Panel                                       4.59 Matthew Jack – [...]</p>
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		<title>Comment on GDC AI Summit: Turing Tantrums &#8211; AI Devs Rant! by 2012 GDC AI Summit &#8212; Highest-Rated Sessions and Speakers &#124; AIGPG News</title>
		<link>http://gameai.com/blog/?p=107#comment-117</link>
		<dc:creator>2012 GDC AI Summit &#8212; Highest-Rated Sessions and Speakers &#124; AIGPG News</dc:creator>
		<pubDate>Tue, 24 Apr 2012 16:11:24 +0000</pubDate>
		<guid isPermaLink="false">http://gameai.com/blog/?p=107#comment-117</guid>
		<description>[...] again, this year, the rant session was the highest-rated session with a rating of 4.73 (out of 5). (In the “you can’t please all [...]</description>
		<content:encoded><![CDATA[<p>[...] again, this year, the rant session was the highest-rated session with a rating of 4.73 (out of 5). (In the “you can’t please all [...]</p>
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		<title>Comment on GDC AI Summit: Existential Crisis &#8211; Do We Really Need AI? by Dave Mark</title>
		<link>http://gameai.com/blog/?p=104#comment-107</link>
		<dc:creator>Dave Mark</dc:creator>
		<pubDate>Thu, 15 Mar 2012 22:16:33 +0000</pubDate>
		<guid isPermaLink="false">http://gameai.com/blog/?p=104#comment-107</guid>
		<description>All the sessions from the GDC AI Summit will be up on the &lt;a href=&quot;http://GDCVault.com&quot; rel=&quot;nofollow&quot;&gt;GDC Vault&lt;/a&gt; within a few weeks. However, access to the Vault is only for All Access pass holders and paid users.

Sometimes, GDC releases one or more of the sessions from Summits for free. We have no control over which ones, however.</description>
		<content:encoded><![CDATA[<p>All the sessions from the GDC AI Summit will be up on the <a href="http://GDCVault.com" rel="nofollow">GDC Vault</a> within a few weeks. However, access to the Vault is only for All Access pass holders and paid users.</p>
<p>Sometimes, GDC releases one or more of the sessions from Summits for free. We have no control over which ones, however.</p>
]]></content:encoded>
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		<title>Comment on GDC AI Summit: Existential Crisis &#8211; Do We Really Need AI? by Andrew C</title>
		<link>http://gameai.com/blog/?p=104#comment-106</link>
		<dc:creator>Andrew C</dc:creator>
		<pubDate>Thu, 15 Mar 2012 22:14:10 +0000</pubDate>
		<guid isPermaLink="false">http://gameai.com/blog/?p=104#comment-106</guid>
		<description>So is there any coverage on this discussion? Live blog, video, etc.? I would love to see it.</description>
		<content:encoded><![CDATA[<p>So is there any coverage on this discussion? Live blog, video, etc.? I would love to see it.</p>
]]></content:encoded>
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		<title>Comment on GDC AI Summit: Beyond Eliza: Constructing Socially Engaging AI by Holy cow! I was busy at GDC! &#171; Mike Treanor</title>
		<link>http://gameai.com/blog/?p=69#comment-104</link>
		<dc:creator>Holy cow! I was busy at GDC! &#171; Mike Treanor</dc:creator>
		<pubDate>Tue, 13 Mar 2012 21:20:57 +0000</pubDate>
		<guid isPermaLink="false">http://gameai.com/blog/?p=69#comment-104</guid>
		<description>[...] of Prom Week, Josh and I gave a 20 minute talk about how Prom Week works. This was the biggest talk I&#8217;ve given yet and, from what I hear, it [...]</description>
		<content:encoded><![CDATA[<p>[...] of Prom Week, Josh and I gave a 20 minute talk about how Prom Week works. This was the biggest talk I&#8217;ve given yet and, from what I hear, it [...]</p>
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		<title>Comment on GDC AI Summit: Turing Tantrums &#8211; AI Devs Rant! by Holy cow! I was busy at GDC! &#171; Mike Treanor</title>
		<link>http://gameai.com/blog/?p=107#comment-103</link>
		<dc:creator>Holy cow! I was busy at GDC! &#171; Mike Treanor</dc:creator>
		<pubDate>Tue, 13 Mar 2012 21:19:44 +0000</pubDate>
		<guid isPermaLink="false">http://gameai.com/blog/?p=107#comment-103</guid>
		<description>[...] day before I was lucky enough to give a 6 minute &#8220;rant&#8221; in the &#8220;Turing Tantrums&#8221; session. What I said was an answer to criticisms I&#8217;ve gotten in the last couple years about Prom Week [...]</description>
		<content:encoded><![CDATA[<p>[...] day before I was lucky enough to give a 6 minute &#8220;rant&#8221; in the &#8220;Turing Tantrums&#8221; session. What I said was an answer to criticisms I&#8217;ve gotten in the last couple years about Prom Week [...]</p>
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		<title>Comment on GDC AI Summit: Beyond Eliza: Constructing Socially Engaging AI by Linden Lab Acquires LittleTextPeople &#124; The Metaverse Tribune</title>
		<link>http://gameai.com/blog/?p=69#comment-101</link>
		<dc:creator>Linden Lab Acquires LittleTextPeople &#124; The Metaverse Tribune</dc:creator>
		<pubDate>Mon, 27 Feb 2012 03:23:56 +0000</pubDate>
		<guid isPermaLink="false">http://gameai.com/blog/?p=69#comment-101</guid>
		<description>[...] Linden Lab Press Release, February 16th, 2012. [3] Richard Evans and Emily Short brief bios. http://gameai.com/blog/?p=69 [4] Inform, a design system for interactive fiction based on natural language. Home page; [...]</description>
		<content:encoded><![CDATA[<p>[...] Linden Lab Press Release, February 16th, 2012. [3] Richard Evans and Emily Short brief bios. <a href="http://gameai.com/blog/?p=69" rel="nofollow">http://gameai.com/blog/?p=69</a> [4] Inform, a design system for interactive fiction based on natural language. Home page; [...]</p>
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		<title>Comment on GDC AI Summit: Embracing the Dark Art of Mathematical Modeling in AI by Dave&#8217;s Lectures at GDC AI Summit &#171; Intrinsic Algorithm News</title>
		<link>http://gameai.com/blog/?p=92#comment-80</link>
		<dc:creator>Dave&#8217;s Lectures at GDC AI Summit &#171; Intrinsic Algorithm News</dc:creator>
		<pubDate>Sat, 14 Jan 2012 18:56:52 +0000</pubDate>
		<guid isPermaLink="false">http://gameai.com/blog/?p=92#comment-80</guid>
		<description>[...] GDC AI Summit: Embracing the Dark Art of Mathematical Modeling in AI (Photo by Neil Kirby) [...]</description>
		<content:encoded><![CDATA[<p>[...] GDC AI Summit: Embracing the Dark Art of Mathematical Modeling in AI (Photo by Neil Kirby) [...]</p>
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		<title>Comment on What would YOU like to see in the GDC AI Summit? by Emory Myers</title>
		<link>http://gameai.com/blog/?p=47#comment-19</link>
		<dc:creator>Emory Myers</dc:creator>
		<pubDate>Thu, 03 Nov 2011 18:46:47 +0000</pubDate>
		<guid isPermaLink="false">http://gameai.com/blog/?p=47#comment-19</guid>
		<description>This might be a premature suggestion since I haven&#039;t gotten my hands on Skyrim yet, but I&#039;d enjoy seeing a presentation on the evolution of Bethesda&#039;s Radiant A.I. system from Oblivion to Fallout 3 to Skyrim.

A session on which techniques have fallen out of favor and why would be fun (and valuable for students.)</description>
		<content:encoded><![CDATA[<p>This might be a premature suggestion since I haven&#8217;t gotten my hands on Skyrim yet, but I&#8217;d enjoy seeing a presentation on the evolution of Bethesda&#8217;s Radiant A.I. system from Oblivion to Fallout 3 to Skyrim.</p>
<p>A session on which techniques have fallen out of favor and why would be fun (and valuable for students.)</p>
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		<title>Comment on 2011 GDC AI Summit Rant Video by 2010-2011 AI Summit Videos Linked &#124; AIGPG News</title>
		<link>http://gameai.com/blog/?p=8#comment-2</link>
		<dc:creator>2010-2011 AI Summit Videos Linked &#124; AIGPG News</dc:creator>
		<pubDate>Mon, 04 Jul 2011 18:45:36 +0000</pubDate>
		<guid isPermaLink="false">http://gameai.com/blog/?p=8#comment-2</guid>
		<description>[...] such as All Access pass holders and speakers. The one exception to this is the 2011 session, &#8220;Turing Tantrums: AI Devs Rant!&#8221; which GDC opened up for free. Despite the limited access, we include the links here for [...]</description>
		<content:encoded><![CDATA[<p>[...] such as All Access pass holders and speakers. The one exception to this is the 2011 session, &#8220;Turing Tantrums: AI Devs Rant!&#8221; which GDC opened up for free. Despite the limited access, we include the links here for [...]</p>
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