Looking for something?
-
Recent News
- “Game AI Pro” Book Update (and TOC!)
- The Next Vector: Improvements in AI Steering Behaviors #GDC #AISummit
- Architecture Tricks: Managing Behaviors in Time, Space, and Depth #GDC #AISummit
- Spaces in the Sandbox: Tactical Awareness in Open World Games #GDC #AISummit
- Off the Beaten Path: Non-Traditional Uses of AI #GDC #AISummit
Categories
Frequent Topics
Category Archives: AI Summit
GDC AI Summit: Believable Tactics for Squad AI
Next in the line of sessions slated for this year’s GDC AI Summit is Believable Tactics for Squad AI. It was submitted as a joint lecture by AIGameDev.com founder Alex Champandard, along with AIGameDev engineers Matthew Jack and Philip Dunstan. From the … Continue reading
GDC AI Summit: Animation-Driven Locomotion for Smoother Navigation
This year’s GDC AI Summit will host a presentation on navigation and animation by Bobby Anguelov, Gabriel Leblanc, Shawn Harris. From the GDC description: As game worlds get more detailed, simply navigating along a shortest path isn’t good enough. Additionally, as … Continue reading
GDC AI Summit: Beyond Eliza: Constructing Socially Engaging AI
Another session that has been announced for this year’s GDC AI Summit is Beyond Eliza: Constructing Socially Engaging AI. From the GDC session description: One of the frontiers of game AI is building agents that socially engage the player and each … Continue reading
GDC AI Summit: AI Post-Mortems
The first session announced for the 2012 GDC AI Summit is our yearly post-mortem session. Every year, our theme for the post-mortems is “challenges faced (and overcome)”. This year’s installment is no exception showing some of the challenges and solutions … Continue reading
What would YOU like to see in the GDC AI Summit?
As many of you know, the AI Game Programmers Guild is responsible for producing the content for the AI Summit at the annual Game Developers Conference in San Francisco. For the past month, we have already begun work on preparing … Continue reading
