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Category Archives: AI Summit
Next in the line of sessions slated for this year’s GDC AI Summit is Believable Tactics for Squad AI. It was submitted as a joint lecture by AIGameDev.com founder Alex Champandard, along with AIGameDev engineers Matthew Jack and Philip Dunstan. From the … Continue reading
This year’s GDC AI Summit will host a presentation on navigation and animation by Bobby Anguelov, Gabriel Leblanc, Shawn Harris. From the GDC description: As game worlds get more detailed, simply navigating along a shortest path isn’t good enough. Additionally, as … Continue reading
Another session that has been announced for this year’s GDC AI Summit is Beyond Eliza: Constructing Socially Engaging AI. From the GDC session description: One of the frontiers of game AI is building agents that socially engage the player and each … Continue reading
The first session announced for the 2012 GDC AI Summit is our yearly post-mortem session. Every year, our theme for the post-mortems is “challenges faced (and overcome)”. This year’s installment is no exception showing some of the challenges and solutions … Continue reading