Category Archives: AI Summit


GDC AI Summit: Believable Tactics for Squad AI


Next in the line of sessions slated for this year’s GDC AI Summit is Believable Tactics for Squad AI. It was submitted as a joint lecture by AIGameDev.com founder Alex Champandard, along with AIGameDev engineers Matthew Jack and Philip Dunstan. From the … Continue reading


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GDC AI Summit: Animation-Driven Locomotion for Smoother Navigation


This year’s GDC AI Summit will host a presentation on navigation and animation by Bobby Anguelov, Gabriel Leblanc, Shawn Harris. From the GDC description: As game worlds get more detailed, simply navigating along a shortest path isn’t good enough. Additionally, as … Continue reading


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GDC AI Summit: Beyond Eliza: Constructing Socially Engaging AI


Another session that has been announced for this year’s GDC AI Summit is Beyond Eliza: Constructing Socially Engaging AI. From the GDC session description: One of the frontiers of game AI is building agents that socially engage the player and each … Continue reading


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GDC AI Summit: AI Post-Mortems


The first session announced for the 2012 GDC AI Summit is our yearly post-mortem session. Every year, our theme for the post-mortems is “challenges faced (and overcome)”. This year’s installment is no exception showing some of the challenges and solutions … Continue reading


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What would YOU like to see in the GDC AI Summit?


As many of you know, the AI Game Programmers Guild is responsible for producing the content for the AI Summit at the annual Game Developers Conference in San Francisco. For the past month, we have already begun work on preparing … Continue reading


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