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- “Game AI Pro” Book Update (and TOC!)
- The Next Vector: Improvements in AI Steering Behaviors #GDC #AISummit
- Architecture Tricks: Managing Behaviors in Time, Space, and Depth #GDC #AISummit
- Spaces in the Sandbox: Tactical Awareness in Open World Games #GDC #AISummit
- Off the Beaten Path: Non-Traditional Uses of AI #GDC #AISummit
Author Archives: Dave Mark
The Game Developers Conference has announced their call for submissions for the 2012 AI Summit. The GDC AI Summit is put on in conjunction with the AI Game Programmers Guild. To see examples of material from past AI Summits, visit our Papers … Continue reading
Part of the stated mission the AI Game Programmers Guild is to document the history of game AI. To facilitate this, the AIGPG has launched a wiki-based project on the History of Game AI. We intend for this to be a game-by-game look … Continue reading
We have been busy adding links on our papers/presentations page. Currently, the videos for all of the sessions from the 2010 and 2011 GDC AI Summits are linked in the database. Please note that these videos are hosted on the … Continue reading
In line with the mission of the Guild, we intend for this site to become the index to all of the important research and knowledge that our members have presented in various forms over the years. To that end, the … Continue reading
GDC has released the video of the 2011 AI Summit session, “Turing Tantrums: AI Devs Rant” for free on the GDC Vault. From the GDC site description: Sometimes things just need to be said. Saying them out loud in a … Continue reading
We have just launched the first public portal of the AI Game Programmers Guild! Please be patient as we add content and settle on a visual style.