Author Archives: Dave Mark


GDC AI Summit: Managing the Masses – Crafting AI for Online Games


This year’s AI Summit takes a look at online games and some of the special challenges that crafting AI for them entails. Two developers — one from the realm of social games and the other from the world of traditional … Continue reading


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GDC AI Summit: Embracing the Dark Art of Mathematical Modeling in AI


In 2010, Kevin Dill and Dave Mark delivered a lecture on using utility theory in game AI. In this year’s session, “Embracing the Dark Art of Mathematical Modeling in AI” Kevin and Dave dig deeper into the nuts and bolts … Continue reading


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GDC AI Summit: Less A, More I – Using Psychology in Game AI


The 2011 AI Summit had Dave Mark and Brian Schwab teaming up for the highest rated lecture of year, “Using Randomness in AI: Both Sides of the Coin”. This year, Dave and Brian return with another joint lecture — this … Continue reading


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GDC AI Summit: Off the Beaten Path — Non-Traditional Uses of AI


This year’s GDC AI Summit features a collection of sessions that don’t fit into the “main stream” of game AI. As such, we figured it deserved its own session. Chris Jurney (Double Fine), Michael Robbins (Gas Powered Games) and Ben … Continue reading


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GDC AI Summit: Believable Tactics for Squad AI


Next in the line of sessions slated for this year’s GDC AI Summit is Believable Tactics for Squad AI. It was submitted as a joint lecture by AIGameDev.com founder Alex Champandard, along with AIGameDev engineers Matthew Jack and Philip Dunstan. From the … Continue reading


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GDC AI Summit: Animation-Driven Locomotion for Smoother Navigation


This year’s GDC AI Summit will host a presentation on navigation and animation by Bobby Anguelov, Gabriel Leblanc, Shawn Harris. From the GDC description: As game worlds get more detailed, simply navigating along a shortest path isn’t good enough. Additionally, as … Continue reading


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GDC AI Summit: Beyond Eliza: Constructing Socially Engaging AI


Another session that has been announced for this year’s GDC AI Summit is Beyond Eliza: Constructing Socially Engaging AI. From the GDC session description: One of the frontiers of game AI is building agents that socially engage the player and each … Continue reading


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GDC AI Summit: AI Post-Mortems


The first session announced for the 2012 GDC AI Summit is our yearly post-mortem session. Every year, our theme for the post-mortems is “challenges faced (and overcome)”. This year’s installment is no exception showing some of the challenges and solutions … Continue reading


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What would YOU like to see in the GDC AI Summit?


As many of you know, the AI Game Programmers Guild is responsible for producing the content for the AI Summit at the annual Game Developers Conference in San Francisco. For the past month, we have already begun work on preparing … Continue reading


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GDC AI Summit Call for Submissions Closes Oct. 31


If you are interested in submitting a lecture proposal for the 2012 GDC AI Summit, the deadline for submission is October 31st. For more information, please check out the details here. The GDC AI Summit is put on in conjunction with the AI … Continue reading


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