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- “Game AI Pro” Book Update (and TOC!)
- The Next Vector: Improvements in AI Steering Behaviors #GDC #AISummit
- Architecture Tricks: Managing Behaviors in Time, Space, and Depth #GDC #AISummit
- Spaces in the Sandbox: Tactical Awareness in Open World Games #GDC #AISummit
- Off the Beaten Path: Non-Traditional Uses of AI #GDC #AISummit
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Author Archives: Dave Mark
AIGPG Compiling New Book of Game AI Papers
The AI Game Programmers Guild is announcing a new initiative to collect industry knowledge on game AI and put it in the public’s hands. From 2002 through 2008, this role was filled, in part, by the AI Game Programming Wisdom series … Continue reading
Posted in Announcements, Collected Wisdom of Game AI Professionals
Tagged book, papers
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2012 GDC AI Summit — Highest-Rated Sessions and Speakers
Last week, we received the session and speaker ratings for the GDC AI Summit. We wanted to share some of the highlights with you. First off, of the 9 summits this year, the AI Summit was the 2nd highest-rated one. … Continue reading
Photos of the 2012 GDC AI Summit
Thanks to our unofficial AIGPG photographer, Neil Kirby, the photos are pouring in from last week’s Game Developers Conference. The links below go to the picture sets on Neil’s Facebook page, but the sets themselves are open to viewing by … Continue reading
Congratulations to Dr. Ben Sunshine-Hill and Brian Schwab!
At the Game Developers Conference the past few years, one of the speaker’s gifts is a deck of cards showing the top-rated speakers of the prior year. Two people from each Summit and Tutorial are selected with the remaining cards … Continue reading
GDC AI Summit begins! #GDC #AISummit
The GDC AI Summit begins today in San Francisco. Every year, dozens of AIGPG members help put on 2 days worth of AI content as part of the annual Game Developers Conference. If you are wanting to follow along with … Continue reading
Posted in AI Summit, Site Content
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GDC AI Summit: Turing Tantrums – AI Devs Rant!
Once again, the traditional AI rant session will be a part of the GDC AI Summit. The rants have historically been one of the highest-rated sessions in the Summit and we expect this year to be no exception! From the … Continue reading
GDC AI Summit: Existential Crisis – Do We Really Need AI?
In the 2011 AI Summit, we featured a panel of experienced AI developers discussing some of the non-technical issues that AI developers face. This year, the Summit will have a similarly non-technical panel discussing the “how”, “when”, and “why” of … Continue reading
GDC AI Summit: Situational Awareness – Terrain Reasoning for Tactical Shooter AI
It has been pointed out over recent years that so much of AI decision-making is dependent on the information that the AI has available to reason with. This is especially true with regards to spatial awareness. This year, Nick Bamford … Continue reading
GDC AI Summit: Managing the Masses – Crafting AI for Online Games
This year’s AI Summit takes a look at online games and some of the special challenges that crafting AI for them entails. Two developers — one from the realm of social games and the other from the world of traditional … Continue reading
