Author Archives: Dave Mark


New “Game AI Pro” book is out!


After a longer than expected wait, the new collection book, Game AI Pro: Collected Wisdom of Game AI Professionals is out! The book brings together the accumulated wisdom, cutting-edge ideas, and clever tricks and techniques of 54 of today’s top game … Continue reading


Posted in Collected Wisdom of Game AI Professionals | Tagged , , | Leave a comment

“Game AI Pro” Book Update (and TOC!)


The new compilation book that we mentioned a few months ago, Game AI Pro, will be released in a few more months (a bit later than expected). However, on the new site, you can see the table of contents. A … Continue reading


Posted in Uncategorized | Leave a comment

The Next Vector: Improvements in AI Steering Behaviors #GDC #AISummit


For this session, Andrew Fray and Graham Pentheny tap into the power of steering behaviors and explain how they can augment and improve traditional pathfinding… The Next Vector: Improvements in AI Steering Behaviors (GDC Link) Format: 60-minute Lecture Speakers: Andrew Fray, Graham … Continue reading


Posted in AI Summit | Tagged , , | Leave a comment

Architecture Tricks: Managing Behaviors in Time, Space, and Depth #GDC #AISummit


Another of the sessions schedule for the GDC AI Summit… Architecture Tricks: Managing Behaviors in Time, Space, and Depth (GDC Link) Format: 60-minute lecture Speakers: Dave Mark, Dino Dini, Luke Dicken Description: While the standard AI algorithms we all know … Continue reading


Posted in AI Summit | Tagged , , | Leave a comment

Spaces in the Sandbox: Tactical Awareness in Open World Games #GDC #AISummit


Spaces in the Sandbox: Tactical Awareness in Open World Games Format: 60-minute Lecture Speakers: Mika Vehkala, Matthew Jack Description The intelligent use of terrain by game agents was a turning point in modern shooters and action games. Gone were the days where … Continue reading


Posted in AI Summit | Tagged , , | Leave a comment

Off the Beaten Path: Non-Traditional Uses of AI #GDC #AISummit


Last year’s “Off the Beaten Path: Non-Traditional Uses of AI” session was one of our most popular sessions of the 2012 AI Summit. This years should be just as compelling. GDC Link: Off the Beaten Path: Non-Traditional Uses of AI Format: 60-minute lecture … Continue reading


Posted in AI Summit | Tagged , , | Leave a comment

GDC AI Summit Sessions Being Announced


We are pleased to announce that the sessions for the annual GDC AI Summit, organized bye the AI Game Programmers Guild, are being announced. We will be posting information about each of the 11 sessions here over the next few … Continue reading


Posted in AI Summit | Tagged , , | Leave a comment

AIGPG on Google+


The AI Game Programmers Guild now has a Google+ page. We will try to do our best to make sure that the contents of this blog get echoed there. Please add us to your circles so you can keep up! … Continue reading


Posted in AI Summit, Announcements | Tagged , | Leave a comment

GDC AI Summit Returns! Got any requests?


For the 5th time, the AI Summit will be part of the annual Game Developers Conference in San Francisco. As always, the AI Game Programmers Guild is responsible for producing the content the Summit. Internally, we have already begun work on preparing for the 2013 … Continue reading


Posted in AI Summit, Announcements | Tagged , , | Leave a comment

Ready for a Huge Dose of AI Wisdom?


Well lookie at what has showed up on Amazon! The upcoming book, “Collected Wisdom of Game AI Professionals” is a collection of scores of papers from AI Game Programmers Guild members on a huge variety of game AI subjects. The … Continue reading


Posted in Announcements, Collected Wisdom of Game AI Professionals | Tagged , , | 1 Comment